Technical product marketing
I turn what a product really does into pages, launches, sales conversations, and onboarding flows that make sense to technical buyers.
Berlin / Growth lead
Head of Growth at TextCortex in Berlin. I work close to product, talk to users, and build when that is the fastest way to learn.
Where I tend to be useful
I turn what a product really does into pages, launches, sales conversations, and onboarding flows that make sense to technical buyers.
I care about repeatable loops: search pages that age well, lifecycle messages with a reason to exist, and internal tools that make the team faster.
I am comfortable moving between copy, analytics, no-code glue, Python, Flask, Godot, and the awkward middle where the first useful version gets made.
Current work
I joined early and have worked across product marketing, acquisition, content, partnerships, and GTM. The useful part is not a long list of numbers. It is knowing how to make software easier to understand, easier to try, and easier to buy.
Shipped projects
Godot / iOS & Android / hobby game
A free mobile space shooter roguelite I built because I like retro games. Drag to dodge, pick upgrade cards, collect Scrap, earn ships and pilots, then try to survive the next boss.
No ads, no account, no commercial angle right now. Just a finished hobby project with real store releases.
Visit Sector RunFlask / Vanilla JavaScript / acquired
A practical web app for turning raster images into SVG and upscaling image files. It started from a simple problem and became a product someone wanted to own.
Visit Vectorizer.kiwiContact
Best for growth work, software products, indie projects, or games with too many upgrade cards.